More than once I've designed a coaster only to realise the fiddly queue won't connect and I need to go back and edit the original path again. Like city simulators with grids that make every city look American, the pathing of Planet Coaster comes with implicit assumptions about what you want to build baked in. Trying to recreate something like Melbourne's Luna Park, where everything is anarchically plonked down within a big triangle you explore as you please, doesn't work so well. Planet Coaster is made to create a certain kind of park, the guided experience where you turn a corner and suddenly see something amazing from the perfect angle.
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